11/24/2023 0 Comments Skull and bones beta![]() ![]() As an Insider, you might experience bugs and issues, but you will help us in creating a better experience for the rest of the community! To be a member of our Insider Program means to be dedicated to testing work in progress versions of our game for our production team to gather data and insights. See below what some of our participants have to say about it! Can I be a part of it? It’s important for us to set things up in a way that allows us to fully understand the feedback we receive. ![]() Who's invited?įor now, we’re keeping the group of participants relatively small. Most importantly, we want to know how they feel about the game.įor this, we've established dedicated channels of communication reserved for members of the Insider Program to share about their experience, discuss with each other and get information straight from our development team. This isn’t about bug tracking, we want to see what our players do when they’re free to play our game whenever they want, however they want. Our main objective is to get real data & feedback. Click here if you’d like to sign up for future test phases for Skull and Bones! Why are we doing this? ![]() Disclaimer The Insider Program is not a replacement for upcoming Live & Beta phases. Members of our Insider Program get to play Skull and Bones and get a sneak peek at the work our development team has been doing behind the scenes. I hope its developers have been given the space to take that risk.The Insider Program is on-going live testing initiative for which we’re inviting carefully selected players to play early versions of our game in real conditions. But I’ve played Black Flag and I’ve played Sea of Thieves, so Skull and Bones needs to be different from those that have come before. Sadly, after having so much funding poured into its lengthy development, I think investors will want something safe, something that is inoffensive and can bring in easy money. I hope that, after all this time in limbo, it tries something new. I don’t know if it’ll be good, bad, or somewhere in between, but I mostly hope it’s interesting. Nobody has any idea, and Ubisoft’s gameplay-less trailers offer no hints. I want to know what this game is, how it plays, what genre it falls into. Skull and Bones intrigues me, almost entirely because of its chaotic development. Perhaps all the iterating and innovating will have taken it further from its Assassin’s Creed inspiration – diversifying genres is always a good thing – or maybe it’s returned to those roots after trying to tread new ground too far and too freely. It’s not often that games get sequels before the first instalment is even released, but Skull and Bones may well have. From what I hear about that demo, that’s probably for the best. Skull and Bones might have been through two complete iterations by this point, and will be unrecognisable. But we can be sure of one thing: this is nothing like the game that anyone played in 2018. Ubisoft let nothing slip about the current state of Skull and Bones at its Ubisoft Forward live stream, showing us an original sea shanty (yes really, a sea shanty in the year of our lord two thousand and twenty three) and an assortment of shots of boats sailing, pirates firing cannons, the like. Most games couldn’t survive this turmoil, and it’s likely only due to the alleged contractual obligation with the Singaporean government that it remained afloat in such stormy seas. However, this again was scrapped in a full reboot of development in 2020. Supposedly, the game pivoted away from this direction in 2019, bringing in crafting and survival mechanics and taking focus away from the PvP naval warfare that everyone had fallen in love with. ![]()
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